The first trailer for the second demo has been released! It shows sections from both scene 5 and scene 6, being the main scenes you will find on the next release (+ another whole section I haven't shown yet)
SCENES
- Finished scene 6


SFX
- Added multiple underwater effects aside from ambience
- Underwater rumble, pipes SFX, player movements
- Voice lines for some unnamed employees and the monster recorded
- Second monster sound effects
- Idle (2 versions), Damage, Attack, Death, Fall
VOICE CAST
- Ari Villalon (@ultranativefric) will be voicing some of the unnamed employees in scene 6 and the new monster from the demo as well! Part of their amazing work already appears in the trailer above

GAMEPLAY
- Movement changes now apply directly when going underwater
- Player can float on the water's surface as well
- A collision detecting algorithm for every moving object in the scene would be a bit expensive performance wise. To avoid any issues, all the floating objects have been placed to avoid as much collisions are possible
IMPROVEMENTS / BUG FIXES
- Added all bounds and collisions to scene 6
- Fixed bug where breathing overlay appeared when leaving water
- Fixed Toggle HUD button on pause menu
- Player can no longer dash when dead (lmao)
FUTURE UPDATES
- Finishing scene 6 music
- Design map for the next scene (last scene)
- Add some missing SFX (pipes and walls breaking mainly)
- New voicelines
Most of the development time went to finishing scene 6, though I don't want to reveal too much given the impact it will have on you as the player. I'm really happy to have more people appear in the game, especially as VAs, since that's a position I could never be able to fill just by myself. You'll be able to hear more of their work as development goes on, though again, I won't be showing everything, just small clips related to some other development parts.


